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Title    Game Developers Try to Depict Non-Sexist Art
Date    Saturday March 15 2014, @02:02PM
Author    janrinok
Topic   
from the the-impossible-takes-a-little-longer dept.
https://dev.soylentnews.org/article.pl?sid=14/03/15/1544218

lhsi writes:

"The Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming, asking 'can a work be racist or sexist if its creator doesn't mean for it to be?'

The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second." While actively trying to avoid doing everything the 'simple' way, they came into some problems due to subconscious shorthands creeping in.

"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a 'good female look' (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.'"

Links

  1. "lhsi" - http://dev.soylentnews.org/~lhsi
  2. "problems with gender bias in gaming" - http://m.theatlantic.com/entertainment/archive/2014/03/theres-more-to-making-non-sexist-art-than-not-being-sexist/284353/
  3. "adding female character art to their game" - http://www.qcfdesign.com/?p=845#more-845

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printed from Dev.SN, Game Developers Try to Depict Non-Sexist Art on 2024-04-29 20:17:49