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posted by janrinok on Thursday March 20 2014, @03:44PM   Printer-friendly
from the battle-of-the-engines dept.

First time submitter hoopsman notes that Crytek are matching the Unreal Engine 4 recent announcement, and writes:

"From the article:

Crytek counters Unreal Engine announcement with royalty-free "engine-as-a-service" available for under $10 a month.

Both programs are targeting small developers, but Crytek is making cost-effectiveness a main part of its pitch. The CryEngine program will cost developers $9.90 a month (or 9.90 Euros in Europe), with no royalties due to Crytek. On the other hand, Epic Games' program costs $19 a month, with developers having to pay the company 5 percent of gross revenues from all projects that use any part of the Unreal Engine code.

Crytek's program also supports "all of today's leading platforms," while the Unreal Engine subscription currently does not extend to consoles. Because part of that program involves giving developers access to the full C++ source code, Epic said that various non-disclosure agreements are keeping it from adding the Xbox One and PlayStation 4 versions of Unreal Engine 4 to the program (for the moment, at least)."

 
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  • (Score: 4, Informative) by etherscythe on Thursday March 20 2014, @06:25PM

    by etherscythe (937) on Thursday March 20 2014, @06:25PM (#19090)

    Another interesting feature is that they are adding direct Linux Support [crytek.com] which is apparently being shown right now at the GDC booth.

    Unreal Engine appears to support Android at least somewhat, but not native Linux.

    While I don't know that this helps developers that want their game to be fully open-source, I figure getting more gaming support off the ground will be a good thing for the Linux platform esp. as related to SteamOS and such.

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