Stories
Slash Boxes
Comments

Dev.SN ♥ developers

posted by mattie_p on Tuesday April 01 2014, @07:00PM   Printer-friendly
from the because-pigs-like-mud-its-a-bad-joke dept.

With all the announcements we've made today, and all the muffin and bacon drama, we've taken a break to roll out a new retro entertainment feature for the community, a MUD. If you're not familiar with the concept, a MUD is a text-based RPG, hosted online and free to play. This MUD, called SoylentMud for the time being, is available via telnet at mud.dev.soylentnews.org, port 9000. It is based on the ROM source code, that being what I am most familiar with, and is entirely programmed in C.

We've added this feature because we want dev.soylentnews.org to be a one-stop hub for all your nerd news and interaction. It is integrated with our IRC Network, allowing users on the MUD to chat with our IRC users, and vice versa, if desired. We'd like to offer the community a variety of outlets for interaction, and this seemed to be a good addition.

Historically, MUDs were pretty popular among nerds in the 1990s, and were the predecessors to the MMORPGs we now see everywhere. Additionally, most MUD source code was freely available on the internet for anyone to download and use, albeit with some weird licensing restrictions, such as having to send an email to a 24-year old account that no longer works.

It is pretty primitive and generally straight-out-of-the-box, last updated in 1998 (aside from my IRC port, which is largely based on sic), so stay tuned for updates. We will probably pursue running a completely FOSS MUD at some point, so feedback on that would be useful.

Telnet, while fully functional and the "best" client for the completely retro experience, isn't exactly the best client for actually playing MUDs though, so I recommend you pick up a dedicated MUD client, such as the FOSS client Mudlet. (Sourcecode available here. There is one known bug I've encountered, see here for the fix for login.) Using a dedicated client should allow you to use the color codes embedded in the software, as well as allow you to use triggers, one-keyclick commands, mapping, and the like. This will enhance the gaming experience, but isn't required to play.

NCommander adds: Although not open source, DikuMUD is an interesting piece of history, and despite its non-free license, I feel that users should have the ability to experience this living relic first hand. I have a hobby in software archaeology, and I'd like to build a collection of games and other software that time has more or less forgotten. At some point, I'd like to setup an actual games server hosting relics such as the original Rogue or Hunt the Wumpus. If possible, I'd like to see if we could recover the source to some of the old BBS games and host those as well.

 
This discussion has been archived. No new comments can be posted.
Display Options Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by rts008 on Wednesday April 02 2014, @04:28AM

    by rts008 (3001) on Wednesday April 02 2014, @04:28AM (#24664)

    Okay, I have heard this often, from many others also, but no one ever gives any info about why slashcode does not 'play well with others'.

    Not being a programmer, I have become rather curious over the years about this, but never asked. (I just guessed that was something programmers learned in 'programming class'. I picture the professor, wild-haired, wild-eyed, foaming at the mouth, while yelling:"And whatever you do...stay away from slashcode...it's to much pain for even hard core masochists!!")

    So now I have to ask...just what are some of the problems?(you can be brief, I would not mind learning from the research needed to understand what you may reply)

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2