Stories
Slash Boxes
Comments

Dev.SN ♥ developers

posted by mattie_p on Tuesday February 25 2014, @10:11AM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

 
This discussion has been archived. No new comments can be posted.
Display Options Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by mtrycz on Tuesday February 25 2014, @04:14PM

    by mtrycz (60) on Tuesday February 25 2014, @04:14PM (#6891)

    Chockolate can't tune itself to how much are you eating of it.

    Computers, on the other hand, can watch your patterns, and compute if/when your patterns are "at risk".
    Because, why not?
     
    I'd find it most useful for Slot/VLT Machines, tho.

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2