Stories
Slash Boxes
Comments

Dev.SN ♥ developers

posted by mattie_p on Tuesday February 25 2014, @10:11AM   Printer-friendly
from the games-watch-you! dept.

siliconwafer writes: "An article in The Economist raises some interesting points about addiction to video games, drawing from psychology and sociology to describe why certain people prefer certain types of games, and why they might become addicted to them. It is suggested that to discourage addiction, game designers could have their games recognize addictive behavior and respond to it by encouraging gamers to take breaks. Do game designers have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the gamer (or the gamer's parents in the case of a minor)?"

 
This discussion has been archived. No new comments can be posted.
Display Options Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by lhsi on Wednesday February 26 2014, @04:32AM

    by lhsi (711) on Wednesday February 26 2014, @04:32AM (#7198)

    Does soylentnews have any responsibility to recognize addictive behavior, or does this responsibility fall solely on the contributor?

    I get messages about attaining SoylentNews achievements (attaining achievements is something that could be attributed to gaming addiction), but following the link to see all of them doesn't show me anything. Maybe that is their way of preventing user addiction :-)

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 2) by c0lo on Wednesday February 26 2014, @04:38AM

    by c0lo (156) on Wednesday February 26 2014, @04:38AM (#7203)

    Maybe that is their way of preventing user addiction :-)

    This and capping karma at 50.