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posted by LaminatorX on Monday March 10 2014, @11:16PM   Printer-friendly
from the Azure-waves-of-pain dept.

skullz writes:

"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud

While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.

Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."

 
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  • (Score: 4, Interesting) by edIII on Tuesday March 11 2014, @12:26AM

    by edIII (791) on Tuesday March 11 2014, @12:26AM (#14481)

    This is not so much an advertisement. The summary could have worded differently for sure but there is still interest in this.

    What caught my eye was the AI robots inside it having their AI powered by a large cloud like Azure. That's pretty damn impressive and I got bored quickly of playing other games when I figured out how their AI worked more or less.

    This is a much more difficult opponent. I like the idea of playing against something user near super computing resources, and usually the only people that get to do that are grand master chess champions.

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  • (Score: 3, Interesting) by blackpaw on Tuesday March 11 2014, @01:36AM

    by blackpaw (2554) on Tuesday March 11 2014, @01:36AM (#14495)

    Yes, basically its about Game AI being driven by cloud computing resources - fascinating stuff, excellent way to expand console capabilities. I wonder how much bandwidth is needed for this.

    • (Score: 0) by Anonymous Coward on Tuesday March 11 2014, @04:52AM

      by Anonymous Coward on Tuesday March 11 2014, @04:52AM (#14545)

      I wonder how much bandwidth is needed for this.

      Judging by the quality of game AI that I've experienced, probably not much.

    • (Score: 3, Interesting) by Nerdfest on Tuesday March 11 2014, @09:52AM

      by Nerdfest (80) on Tuesday March 11 2014, @09:52AM (#14635)

      It is nice. The normal solution for difficult opponents is to have them cheat, which can get very annoying.

  • (Score: 1) by citizenr on Tuesday March 11 2014, @10:42AM

    by citizenr (2737) on Tuesday March 11 2014, @10:42AM (#14658)

    AI bit is a lie, AI is controlled by the client.
    Its the same lie you read during Sims launch.

    Azure 'cloud' is nothing more than a bunch of CounterStrike servers, and YES, we did see it before .. playing CS.

  • (Score: 2, Insightful) by Katastic on Tuesday March 11 2014, @02:51PM

    by Katastic (3340) on Tuesday March 11 2014, @02:51PM (#14764)

    FYI, just because you have more CPU power doesn't mean they're using "smart" AI. It's not like they're using neural nets to know whether it should cover you or not.

    It's more likely they'd rather use that CPU/GPU power for flashier graphics and off-load the "useless things" like AI to a cloud server with variable ping.