Stories
Slash Boxes
Comments

Dev.SN ♥ developers

posted by LaminatorX on Monday March 10 2014, @11:16PM   Printer-friendly
from the Azure-waves-of-pain dept.

skullz writes:

"From engadget: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud

While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.

Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself."

 
This discussion has been archived. No new comments can be posted.
Display Options Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 3, Insightful) by AnythingGoes on Tuesday March 11 2014, @01:48AM

    by AnythingGoes (3345) on Tuesday March 11 2014, @01:48AM (#14500)
    It used to be most games could be their own servers (e.g. Quake 3 Arena), but ever since the success of World of Warcraft and the monthly fees that came along, every single gaming company has the dollars in their eyes and started on the same path.
    Nowadays, only the free/opensource games have their own downloadable servers, everything else either requires login to a hosted authentication server (Minecraft) or makes you run everything from the server (almost every other FPS nowadays).
    On the bright side, it does then to cut the number of cheaters down, on the bad side, a good game could just disappear whenever the game servers are removed, or worse, the authentication servers - here's looking at Sony :( ...
    Starting Score:    1  point
    Moderation   +2  
       Insightful=1, Interesting=1, Total=2
    Extra 'Insightful' Modifier   0  

    Total Score:   3  
  • (Score: 0) by Anonymous Coward on Tuesday March 11 2014, @02:15AM

    by Anonymous Coward on Tuesday March 11 2014, @02:15AM (#14509)

    Yes, it's all about the monthly fees. I run an OpenArena server on Amazon EC2. Amazon gets my monthly fees, and the OpenArena team gets nothing.

    • (Score: 1) by wonkey_monkey on Tuesday March 11 2014, @04:18AM

      by wonkey_monkey (279) on Tuesday March 11 2014, @04:18AM (#14524)

      Quoted from GP:

      Nowadays, only the free/opensource games have their own downloadable servers

    • (Score: 0) by Anonymous Coward on Tuesday March 11 2014, @04:21AM

      by Anonymous Coward on Tuesday March 11 2014, @04:21AM (#14530)

      Incorrect: The OpenArena team get another server for people to play the game on, and an expanded community of players, at no incremental cost to themselves.