Stories
Slash Boxes
Comments

Dev.SN ♥ developers

posted by janrinok on Tuesday March 18 2014, @04:06PM   Printer-friendly
from the I-was-wondering-what-to-do-next dept.

Anonymous Coward writes:

"2048, the most addictive game since Tetris, was recently released. Its origin has been traced back as far as Threes!, which inspired 1024, which inspired 2048. Finally, an improved version, with animations, was written by Gabriele Cirulli, 19 year old from Italy.

The game has enthralled many, and led directly to the waste of countless potentially productive hours. A variety of permutations have since surfaced: 2048 in 3D, 2048 in 4D, and 9007199254740992.

Some ask why it's so addictive. I say, it attacks our pleasure centers in ways that Wesley Crusher already warned us about."

 
This discussion has been archived. No new comments can be posted.
Display Options Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2, Flamebait) by tangomargarine on Tuesday March 18 2014, @04:32PM

    by tangomargarine (667) on Tuesday March 18 2014, @04:32PM (#18226)

    What is the point of the game? Instead let's just throw a pastel, rounded-corner sudoku-alike at my eyeballs and gibber about how awesome it is, in an article with excessively large text and paragraph breaks consisting of partial game "screenshots" that mean nothing to me because you never explain what they mean!

    --
    A Discordian is Prohibited of Believing what he reads.
    Starting Score:    1  point
    Moderation   0  
       Flamebait=1, Insightful=1, Total=2
    Extra 'Flamebait' Modifier   0  
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 2, Insightful) by Ken_g6 on Tuesday March 18 2014, @05:35PM

    by Ken_g6 (3706) on Tuesday March 18 2014, @05:35PM (#18253)

    This is nothing like Sudoku. But it could be played manually, with some difficulty.

    Take a quarter of a checkerboard, and a lot of checkers. Let the red checkers represent 2 and the black checkers represent 64 (32 2's) so the stacks don't get too high, but you still need 512 of each color of checkers, theoretically. You need some way to randomly specify which spot to add checkers to, and whether to add one or two checkers. (Got a 16- or 32-sided die?) Then stack like neighboring piles when you move everything up, down, left, or right at each move, and swap in one black checker for 32 red checkers.

    The goal would be to get a 32-black-checker-high stack.

  • (Score: 3, Interesting) by neagix on Tuesday March 18 2014, @07:11PM

    by neagix (25) on Tuesday March 18 2014, @07:11PM (#18289)

    Welcome visitor from the past!

    Fasten your seatbelt and enjoy content that you are either too much stupid or too much smart to appreciate; in case of sickness feel free to puke from the window, other passengers will not notice the difference.

    Please patiently wait for their extinction and then take control of the ship.

    [I think I am too much stupid, since I don't like it at all]