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Dev.SN ♥ developers

posted by LaminatorX on Thursday March 20 2014, @06:30AM   Printer-friendly
from the will-it-blend? dept.

chromas writes:

From the release page:

New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.

The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

 
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  • (Score: 5, Funny) by Vanderhoth on Thursday March 20 2014, @07:53AM

    by Vanderhoth (61) on Thursday March 20 2014, @07:53AM (#18847)

    I should have also mentioned if you're a python programmer you can write scripts to procedurally generate models. I "grew" a tree with a python script once, it was a pretty ugly tree. Actually it was more of a shrub... without leaves... and some of the branches tried to stab me through the monitor. I think it might have been begging to die. I guess not having a green thumb in real life translate into digital space as well.

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