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Dev.SN ♥ developers

posted by Dopefish on Sunday February 16 2014, @07:26PM   Printer-friendly
from the linux-gamers-need-love-too dept.

ticho writes:

"Followers of the Penguin, Marcin Iwiński, one of the founders of CD Projekt RED, has spoken out about why the developer of The Witcher series and Cyberpunk 2077 has not yet shown any support towards Linux.

Marcin says: "You know, one of the reasons we have not released The Witcher on Linux is that we most probably have to address five different versions of Linux and this is always terrible to support the quality of the games afterwards. The patches, the updates, and everything. If Steam will deliver a constant Linux environment, call it SteamOS or anything like that, we would love to have our games there because, you know, the more people play our games, the better for us."

Entire podcast (in MP3 form) here."

 
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  • (Score: 3, Insightful) by clone141166 on Sunday February 16 2014, @09:05PM

    by clone141166 (59) on Sunday February 16 2014, @09:05PM (#363)

    Just sounds like excuses from someone who has never used *any* flavour of linux.

    The underlying APIs are pretty darn consistent... ALSA/OpenAL, OpenGL, Qt/Gtk/WxWidgets... As for having to supply updates for packaging systems across multiple distros... It would take less than half a day to write a CMake script, and CMake pretty much handles packaging any updates in whatever package format you want from tarballs to debs and rpms. Though tbh a much better solution would be if they actually tried to finish and test their game properly before releasing it so they wouldn't have 2,000 micro-updates to distribute post-release...

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  • (Score: 2, Insightful) by Blackmoore on Sunday February 16 2014, @09:22PM

    by Blackmoore (57) on Sunday February 16 2014, @09:22PM (#365) Journal

    pretty much that - and a small does of "we dont want to release our game as open source" if he thinks everything on linux is GPL

    • (Score: 1) by ticho on Monday February 17 2014, @02:38AM

      by ticho (89) on Monday February 17 2014, @02:38AM (#459) Homepage

      Indeed, there are more and more smaller indie developers who have no problems supporting their games on Linux. With good practices, you don't even notice there is fragmentation.

      • (Score: 1) by Scruffy on Tuesday February 18 2014, @01:34PM

        by Scruffy (1087) on Tuesday February 18 2014, @01:34PM (#1731)

        The fact that there is any amount of fragmentation, real or imagined, will cause support stress simply because of how your average user operates. I know people who call anything with a mic and a speaker an iPhone, others who think "my computer is broken" tells me everything I need to know about the problem and a really special batch who have literally caused fires. If I so much as change the volume on their computer they start looking for smoke. I really hope CDPR gets their goods onto Linux, and if SteamOS is the way to make it happen so be it.

        --
        1087 is a lucky prime.
  • (Score: 2, Interesting) by glyph on Monday February 17 2014, @05:14AM

    by glyph (245) on Monday February 17 2014, @05:14AM (#518)

    I don't think CDPR are deliberately perpetrating of FUD. Rather they are victims of it.

    If wrapping all those native API's up and marketing it as "Steam" makes decades of FUD go away, then I for one am happy to call it a win.

    • (Score: 1) by saramakos on Tuesday February 18 2014, @04:22AM

      by saramakos (1151) on Tuesday February 18 2014, @04:22AM (#1481)

      It also seems pretty consistent with their view on supporting games from GOG.com on Linux. They have always said they aren't opposed to the concept but fear having to support multiple different "standards" (distros I guess).