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Dev.SN ♥ developers

posted by janrinok on Saturday March 15 2014, @02:02PM   Printer-friendly
from the the-impossible-takes-a-little-longer dept.

lhsi writes:

"The Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming, asking 'can a work be racist or sexist if its creator doesn't mean for it to be?'

The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second." While actively trying to avoid doing everything the 'simple' way, they came into some problems due to subconscious shorthands creeping in.

"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a 'good female look' (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.'"

 
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  • (Score: 1) by mister_playboy on Saturday March 15 2014, @09:39PM

    by mister_playboy (2664) on Saturday March 15 2014, @09:39PM (#17032)

    strength is a frequently a useful attribute for a character in a game, while sexuality is not

    This quip made me think of Jessica [gamesretrospect.com] from DQVIII and her "Sex Appeal" skill tree.

    She blows kisses, bashes enemies with her butt, gives puff-puffs, and causing foes to waste their turn ogling her. Maybe not the most powerful choice of skills, but certainly the most fun.

    And how would Dragon Quest Sorceress [wikia.com] animate the dead without her heaving bosom? :3